Recently we had an opportunity to speak with
Žiga Pokorn, the game developer at
about Plock it
Please share with us the backstory of what motivated you to create this app.
We wanted to create a simple and unique puzzle app, that would also look pleasant. We developed a prototype that was quite fun for us to play with, so we decided we should try and make a full app out of it.
What has been the most rewarding aspect of the creation of this app?
The initial player response when we launched the app was really nice.
What is the coolest or most innovative feature of your app?
The game idea and mechanics are pretty innovative.
What surprised you most in your journey to create this app?
The shear amount of work it takes to create an app so simple.
Which other mobile apps or technology have inspired you?
As mentioned above, we were inspired by the rubik's cube and similar toys. We also liked Monument Valley and its "predecessor" Echochome and of course works of Escher. We decided we against using his impossible geometry though.
How did you decide which platforms to release your app on and do you plan on releasing your app to other platforms?
We had some experience with publishing to the app store (iOS), so we started down that route. It is also simpler to test your app on apple's devices.
Next, we ported the app to android and prepared a build for android market.
We would like to publish on Microsoft store in the future.
How is your app different than the rest of the market? Which unique need does it fill?
We like to think that our app “feels" like playing with real physical toy. All of our game mechanics are tailored to make user interact and play with this simple puzzle game just like he would with, lets say, a real rubik's cube.
What features do you hope to roll out to your app in the future?
We will focus on making new levels with different mechanics, where we would also like to incorporate some suggestions from our users feedback.
Do you have any recommendations or advice for others wanting to create a mobile app?
If you haven't published any apps yet, you should start small. Feature crippling will crawl on you despite your small initial scope.
Also have to try to have fun developing your app
You can view Plock it here
For more information, visit: http://plockgame.com/