Articles relating to 'winner'

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App Spotlight: 30 Day Fitness Challenges

This interview is posted in Mobile App Spotlight

We had a chance to speak to Aaron Humphreys, the Senior UX Designer at The App Developers about 30 Day Fitness ChallengesCould you share a challenging factor of the development or marketing process?This project being cross-platform, the challenges that arose was really to think about the differences between iOS and Android users, how those interfaces differ and what behavioural patterns we could utilise in our designs.Do you plan on releasing your app to other platforms as well?For the moment, we're concen...
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App Spotlight: Urbotip

This interview is posted in Mobile App Spotlight

We spoke with Mateus Chepp Marques, Marketing Executive of Nodo about Urbotip. What was your main objective or motivation for creating your mobile app?In Brazil there is a big issue involving communication between the population and the government. Our objective was to take it to the next level in terms of technology, innovation and interaction.If you could describe your app in ONE word, what would it be and why?Participative! Why? Because with people, the tool is pointless. The objective of the a...
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App Spotlight: Foodler

This interview is posted in Mobile App Spotlight

Interview with Michael from Foodler 1.    What was your main objective or motivation for creating the Foodler mobile app? Our objective was primarily to be where our users wanted us to be. As people continue to go mobile, they almost expect a mobile app to be readily available. Our audience sort of demanded it overtime and it was something we really wanted to do for them as well. We wanted the Foodler app to be an all inclusive platform to discover new restaurants, or even being pla...
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App Spotlight: Vex Blocks

This interview is posted in Mobile App Spotlight

We had a chance to speak to Kyle Kulyk of Vex Blocks1.  What was your main objective or motivation for creating the Vex Blocks mobile app?We saw a lot of 2d puzzle games on the market that we felt weren't taking advantage of the increasing power of mobile devices.  We wanted to create a familiar feeling, 2d style puzzle game but utilize the touch screen and device rotation to a fuller extent than what we saw on the marketplace while adding 3d and depth to the visuals.  And for good measure we...
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